I build software, tools, and games.
From engine internals to editor tools, I turn ideas into playable realities.
A showcase of my recent projects. Click a card to learn more about each work.
My journey in software and game development began in 2021 and has encompassed publishing several horror games, building a node-based texture design tool, and creating a diverse portfolio of 3D assets. Over the past five years, I've developed proficiency across multiple game engines, programming languages, and a comprehensive skillset within Blender.
I work as a software developer and tool developer, crafting tools and pipelines that make production workflows faster. What started as freelance animation work evolved into my passion for game development, and I've released notable games that have gained popularity on itch.io, showcasing my dedication and growth within this exciting industry.
As a game technical designer and game developer, I specialize in creating immersive experiences from concept to completion, combining strong programming skills with technical design and artistic 3D modeling expertise.
Blogs are my best way to showcase my projects and share the workflows behind them